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 Demons (Creatures of Evil)

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PostSubject: Demons (Creatures of Evil)   Sun Nov 17, 2013 4:57 am

Demons
Demons are fallen angels under the command of Satan, those who are still free after the Gen. 6 affair. Satan is called the Prince, or Ruler, of all demons in Matthew 9:34; 12:24; Mark 3:22; Luke 11:15. Demons are also called the ministers, or ambassadors of Satan, Luke 4:35; 9:1,42; John 10:21. Satan is brilliant, an administrative genius. He has an excellent organization, mentioned in Eph. 6:10-12.

A demon is a being that may be conjured and controlled, and despite being typically associated with evil, are often shown to be under divine control, and not acting of their own devices. Demons can be specifically allotted to an Angel by a God or Goddess for the purpose of performing evil. Some Angels, despite their malevolent disposition, is considered a necessity, and therefore are of divine origin, thus they are allowed to reside in the Heavens.

Classes/Ranks
First Hierarchy

  • Satan- The proper name of the supreme evil spirit in Christianity, Old English Satan, from Late Latin Satan (in Vulgate in Old Testament only), from Greek Satanas, from Hebrew satan "adversary, one who plots against another," from satan "to show enmity to, oppose, plot against," from root s-t-n "one who opposes, obstructs, or acts as an adversary." He or she rules over all creatures of hell and is more powerful than the known figure of evil, Lucifer.

  • Devil- The word Devil is not derived from the root evil as some may think, but is actually from the Greek word "diabolos" meaning "enemy", "adversary", and "prosecutor". Webster's Dictionary defines the word Devil to be: 1. The supreme evil spirit.

  • Prince- Prince is a general term for a ruler, monarch, or member of a monarch's or former monarch's family, and it is a hereditary title in the nobility of some European states. The feminine equivalent is Princess. In Hell, there are said to be 72 different Princes who each rule over a different sin or aspect of darkness or a part of Hell.

    These princes may be principal rulers, authorities, and/or world rulers. Satan commands (with God’s authorization and permission) the entire organization of evil spirits around the world, which is why he is called “...the ruler of the kingdom of the air...” (Eph. 2:2b) and the “...prince of this world...” (John 16:11).

  • Ministers- A minister is a being who holds significant office in the ranks of Hell, making and implementing decisions on policies in conjunction with other ministers and Satan. Some ministers hold more power than others, and can be members of Satan's army or 'royal committee'.


Second Hierarchy

  • Ambassadors- An ambassador is an official envoy, especially a high ranking diplomat who represents Satan and is usually appointed to a country, or to an international organization as the resident representative of their own 'government'. They're appointed for a special and often temporary diplomatic assignment.

    These beings are the 'spokesmen' for Hell and Satan and are often sent to do deals and contracts with humans or other beings who require demonic services.

  • Justices- Justice is a concept of moral rightness based ethics, rationality, law, natural law, religion, equity and fairness, as well as the administration of the law, taking into account the rights of individuals.

    Justices often pass down judgments and carry out sentences among other demons. They are merciless and cruel beings whose sole purpose is to judge and punish.


Third Hierarchy

  • Trivial Spirits- These humanoid creatures walk upright like a man, and can speak and think on their own, but also have characteristics of beasts.

    These creatures are often the ones famous for causing turmoil among humans and tormenting souls until they give in and are dragged into hell or open themselves up to becoming a Legion.

  • Beasts- These creatures take the shape of beasts (animals). They're loyal to their masters and are often used as messengers and guardians of the Gates of Hell. Others are used to drag souls to hell.

    One specific best well known in the Human world is Hel''s Black Dog who often foretells death and chaos.

  • Abominations- These creatures are hideous and take on a form that is not even that of a beast. They're dumb, but very powerful and loyal. Often times, these creatures are very large and slow, but their powers have been things of legends; Telling of powerful attacks from an Abomination that has leveled entire cities and sent neighboring cities into chaos.


Hell's Army and It's Ranks

  • Horsemen- The Four Horsemen of the Apocalypse are described in the last book of the New Testament of the Bible, called the Book of Revelation of Jesus Christ to Saint John the Evangelist at 6:1-8. The chapter tells of a "'book', or 'scroll', in God's right hand that is sealed with seven seals". The Lamb of God, or Lion of Judah (Jesus Christ), opens the first four of the seven seals, which summons four beings that ride out on white, red, black, and pale horses. Although some interpretations differ, in most accounts, the four riders are seen as symbolizing Conquest, War, Famine, and Death, respectively. The Christian apocalyptic vision is that the four horsemen are to set a divine apocalypse upon the world as harbingers of the Last Judgment.

    However, these horsemen are far more sinister. They're the leading forces of Hell's Army and once the final horseman rides, Hell's Army shall be unleashed upon the world to drag the wicked into the depths of Hell.

  • General- An officer of high military rank who command lower ranking officers of the army.

  • Colonel- 'Colonel' is usually the highest or second-highest field rank, and is below the general ranks.

  • Captain- An officer of high rank, above a commander, or a military officer of middle rank, above a lieutenant. A captain is the person in charge of a ship or aircraft. However, in this particular case, it would be those in charge of the beasts and abominations.

  • Lieutenant- An officer who acts in place of or represents a General or Colonel.


Legions
Legions are numerous demons, ranging from the weakest to the strongest like a paramilitary unit, possessing a human or even visible outside of the human body. They are structured to attack the possessed in part to wear them down.
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PostSubject: Re: Demons (Creatures of Evil)   Sat Nov 19, 2016 3:31 pm

Abilities/Skills

  • Demon Physiology- User with this ability either is or can transform into a demon, an evil spirit, fallen angel or Satanic divinity. Most commonly user retains their general form but with some additions; horns, claws, fangs and tail are common, as are wings, more fit (muscular and/or larger) body and color change (red, blue or black dominate) but there are several kinds of demons who are far less humanoid, varying from strange, surreal or even absolutely horrific.

    For practical reasons demons can be divided into three groups defined by what they are formed from:

    Physical Demons aren't necessarily solid matter, but they are material/energy beings with relatively defined/stable form and often at least somewhat human-like mind. Most users that aren't originally of demonic stock have this variation. Note that demons of this group aren't necessarily any weaker than those of the other groups, they are simply more "solid" in mind and body.

    Spiritual Demons are completely spiritual beings, and thus far less bound to the laws of physics or single form. Many of them think in ways that are only tangentially relatable to humans, and their forms are both transient and often downright surreal.

    Ethereal Demons are often both the most powerful and ancient demons, in some ways closer to sentient concepts than anything else. As such, relating to them in any way is likely impossible.



  • Claw Retraction- The user can project and retract razor-sharp claws from their fingertips for offensive purposes. Claws can be composed of energy, bone, metal, or simple keratin.

    Limitations:
    1. May take practice to retract claws.
    2. Claws may not be durable.

  • Contaminant Immunity- The user is immune to some known poisons, toxins, venoms, viruses, bacteria, etc.

    Limitations:
    1. May not be immune to all poisons or pathogens.
    2. May not be immune to the poisons made by those with Poison Generation.
    3. May still become ill, but not fatally.

  • Enhanced Agility- User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.

    Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength and endurance.

    Limitations:
    1. Can still experience exhaustion.
    2. Over time the joints of the person could become inflamed and arthritic.
    3. Does not necessarily mean they can survive falls from great heights or crashes into walls.

  • Enhanced Reflexes- User has enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.

    Limitations:
    1. Enhanced Speed users may be too fast to react.
    2. Objects moving at tremendously quick speeds may be too difficult to dodge.

  • Enhanced Jump- Users can jump incredible distances and land safely, covering frighteningly tall heights and long distances. Usually comes with strong legs. In some cases a jump can fool an observer into believing the person is "Flying".

    Limitations:
    1. Not actual Flight.
    2. Legs require full operation, may even require a running start.

  • Flight- The user can take off with a powerful push of legs and wings. they can go up and into the air with great ease. The flight can be graceful or quite clumsy depending on the weight carried and size of the character.

    Limitations:
    1. The user must have a set of usable wings (ie: too many holes or tears could result in poor flight or none at all.) or flight is impossible.

  • Demon Form and Human Shell- The user has a true demonic form and holds the true power instead of the shell form they hold around humans. The shell of the human form dissolves into shadow and reveals the true demonic form of the entity. lower ranking demons can not hold the shell of a human long so most are in their true form a good portion of the time they spend on earth.

    Limitations:
    1. The human shell takes quite a bit of power to use for extended periods of time without sustenance or a large power reserve so the shell is used primarily when dealing with humans or as a guise and only last for a as long as the user has power or is conscious.
    2.When in a human form demonic powers are diminished as you are not fully connected to them, to use higher powers in this form can quickly drain power and is dangerous for low level demons.

  • Demon Magic- The user is capable of using demonic magic to preform several feats such as creating, destroying, and reconstructing almost anything, and sometimes to even warp reality. This type of magic is usually used by a dark and evil entity or those related to them. These spells range in style and purpose, from Curses to reality warping, each spell drains power and can be fatal when cast without knowing how or having enough power to cast them. These spells may also corrupt the user permanently.

    Limitations:
    1. The user must have the ability and knowledge to cast the spells.
    2.The user must have the components needed for the spell to work properly.
    3. The user must have demon blood or have been turned into a demon to use this ability.


  • Demonization- The user has the ability to change other non-demonic entities into partial demons or demonic entities. This leaves them with some of the powers and strengths of a demon, but the one turned may not be able to contain the new power of the change.

    Limitations:
    1. This ability takes a tremendous amount of power, even for high ranking demons and should be used carefully. the process is hard to complete and takes a long amount of time.
    2. The user must be able to concentrate fully on the ritual at hand, if the user is unable to do this there is a high risk of failure and the subjects imminent death or transformation into an abomination.
    3. The subject must be able to withstand the transformation, if they are to week they will die.

  • Demonic Possession: The user has the ability to rob another being of their will and take control of their bodies and thoughts, leaving the once possessor of the body as nothing more than an a passenger in their own bodies, witnessing the events they are put through but unable to do anything more than shout in their own minds.

    Limitations:
    1. The user must have a specific target in mind and the proper power to take over the victim
    2. The victim may have a strong enough will to take over and through the demonic entity out.
    3. Churches and holy places while not always strong enough can cause the demon to be cast out of the victim if their faith is especially strong.

  • Regenerative Healing Factor- The user can regenerate, in other words, they recreate lost or damaged tissues, and limbs, sometimes slowing, or even stopping, aging. The rate and amount of healing varies widely, some can regrow missing limbs, others must put the limb back in place for rapid regeneration. They are generally in very good physical shape as their bodies are constantly reverting to a healthy state.

    Limitations:
    1. Instantly lethal attacks are likely unrecoverable.
    2. Complete Disintegration or Incineration may prevent regeneration permanently.
    3. Decapitation and distancing of the head away from the body will kill the user, as it prevents the brain from sending signals to the body to regenerate.
    4. Wounds of extreme depth or those carrying deep emotions may not completely heal, resulting in scars.
    5. Brain cells can be repaired, but if the cerebral cortex (where information, memories, awareness and consciousness are processed) is damaged, unless the user is at least master-level, complex issues may arise:
    6. Since the information transmittance ceases, it stops telling the body to regenerate, killing the user.
    Even if it does repair, damaged memories may not regenerate, causing the user to have nothing more than primal instincts at best.
    7. As long as the cerebral cortex remains unharmed, the user is practically immortal, being able to regenerate pretty much from that one portion alone.
    8. If the weapon used stays on the wound, regeneration may be slowed or stopped.
    9. Pain Suppression may not be included.
    10. Some forms of regeneration simply forces cell division to occur faster, rather than repairing/reviving damaged cells, and thus this actually speeds up aging shortening lifespan.
    11. May still be vulnerable to disease.
    12. Depending on injuries, regenerating may change.
    13. Can not regenerate internal organs.
    14. User is still vulnerable to suffocation or asphyxiation.
    15.Users of Healing Factor Nullification can prevent the user from healing.

  • Enhanced Bite- The user has particularly strong bite, either because of sharp teeth, strong jaw-muscles, unusual jaw-structure (mandibles of insects) or some other reason. Exactly what they can bite depends of the jaw-strength, resilience of their teeth/bite-surface and their shape.

    Limitations:
    1. Has to be careful not bite down on anything potentially harmful or dangerous.
    2. May still be broke against harder substances.

  • Enhanced Durability- The user's physical durability (ability to endure/resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects.

    Limitations:
    1. Since this ability isn't the same as Invulnerability, the user can only take so much damage before it finally takes an effect.

  • Enhanced Endurance- Users can operate on a low power setting, allowing them to operate for an extended amount of time. They can hold their breath for longer periods of time and remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep.

    Limitations:
    1. Users are still limited on how far they are available to continue.
    2. May require a specific item or sustenance that would allow them to go without others.

  • Enhanced Hearing- Users have ears enhanced to hear with amazing clarity, distance, and even frequencies outside normal range. User's ears can pick up every single sound, can decipher layer upon layer of differing sounds/conversations, locate the source of noise or pick up a sound from a mile away in a busy city.

    Limitations:
    1. May be more sensitive to loud sounds.
    2. Noise can limit the distance of the user's hearing range or ability to detect minor sounds.
    3. Inaudibility and Silence Manipulation will make this power useless.

  • Contact Hell- Users can create a seal in some form of liquid be it blood, water, or wine, to contact hell and give progress reports, check in or merely chat with others. This is mainly used by demons who spend long lengths of time on earth.

    Limitations:
    1. The user must have some form of liquid to preform the seal as well as the power necessary to cast it.
    2.They must have no interruption (ie: phone calls, other humans or creatures, or have too much movement from the liquid itself.) as they must be able to concentrate to keep the connection going.

  • Warp Reality- This spell can change an object or the whole realm entirely to fit the wielders taste or what they need. The spell can change water to rum and metal to gold, or even bring about raining frogs and snails, it is hard to tell what a demon would bring about, a lulling dream or a horrendous nightmare.

    Limitations:
    1. Only the highest level demons can use this ability as it takes so much power to change ones reality. None under the first hierarchy in hell can use this ability.

  • Enhanced Smell- Users can detect specific persons, objects, substances or even places, locate their origin and track with nothing but their nose. Some may even be able to detect lying, illnesses or tumors by which hormones/smells they excrete.

    Limitations:
    1. May be sensitive to strong smells or foul odors.
    2. Does not work well when someone masks their scent.
    3. Does not work on odorless materials.
    4. Ability is nullified if the user's nostrils are clogged.
    5. As sneezing prevents the user from being able to use this ability, tactics such as sneezing powder can nullify this ability until the sneezing wears off.
    6. Hard to find someone if the user doesn't know their scent firsthand often requiring an object touched by the other person to get their scent.
    7. Other scents from an area that has a large amount of people such as a battlefield can make it harder to find a specific scent.

  • Enhanced Speed- Users can move far faster than the average member of the user's species. This power is not without any ill effects however, as it can strain the body.

    Limitations:
    1. User can only travel at a speed of 110 mph record speed is 149 mph for 100 yards before they become fatigued.
    2. User's physical state affects their speed and endurance.
    3. May suffer fatigue if the user overuses their high speed powers.
    4. May be temporary in effect and limited in continuation depending on the user.
    5. Speed doesn't necessarily mean maneuverability, some users may have problems with inertia and tight corners.

  • Supernatural Survivability- The user is able to survive massive and even horrific injuries or damage, or almost any level of danger or circumstances. In some cases simply managing to cheat death even in seemingly inescapable and deadly situations. This ability is usable by very high level demons on;y as they are the ones with the power to do this.

    Limitations:
    1. This ability does not ensure that the user will not be banished, however it does take far more to banish the demon than normal.
    2. You must send the demon back to hell in order to have a chance of getting rid of them.

  • Enhanced Stamina- The user's body is highly resistant to the build-up of fatigue toxins in their blood, allowing them to be physically active for considerably longer periods of time than the average member of the user's species.

    Limitations:
    1. Users can only exert oneself for so long before the excessive buildup of fatigue toxins will begin to wear them down.

  • Enhanced Strength- Users have incredible ability to defy weight limitations of the member of their race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Users can crush, lift, throw, or catch items of great weight.

    Limitations:
    1. Balance, gravity, and mass still affect the user.
    2. Users are still susceptible to Newton's Three Laws of Motion.
    3. Strength does not equal durability. If a user were to attempt to lift something extremely heavy over their head, their bones and joints could snap.
    4. May damage environment/other people without meaning or noticing.
    5. There may be a limit to how strong a user can become before it's dangerous for themselves to use.
    6. May be limited to certain limbs.

  • Partial immortality- The user does not seem to age passed the level of maturity required by that type of demon. This of course varies with each demon, some are more along the lines of an Imp and are rather childish, while others are older like an incubus which can vary anywhere from a teenager to a mid adult. The user has an extremely long lifespan but can still die. All with the exception of Satan level devils whom it would take and archangel or god to completely eradicate.

  • Predatory Instinct- The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where he is headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.


Code:
[list]
[*][b]Demon Physiology-[/b] User with this ability either is or can transform into a demon, an evil spirit, fallen angel or Satanic divinity. Most commonly user retains their general form but with some additions; horns, claws, fangs and tail are common, as are wings, more fit (muscular and/or larger) body and color change (red, blue or black dominate) but there are several kinds of demons who are far less humanoid, varying from strange, surreal or even absolutely horrific.

For practical reasons demons can be divided into three groups defined by what they are formed from:

Physical Demons aren't necessarily solid matter, but they are material/energy beings with relatively defined/stable form and often at least somewhat human-like mind. Most users that aren't originally of demonic stock have this variation. Note that demons of this group aren't necessarily any weaker than those of the other groups, they are simply more "solid" in mind and body.

Spiritual Demons are completely spiritual beings, and thus far less bound to the laws of physics or single form. Many of them think in ways that are only tangentially relatable to humans, and their forms are both transient and often downright surreal.

Ethereal Demons are often both the most powerful and ancient demons, in some ways closer to sentient concepts than anything else. As such, relating to them in any way is likely impossible.
[/list]

[list]
[*][b]Claw Retraction-[/b] The user can project and retract razor-sharp claws from their fingertips for offensive purposes. Claws can be composed of energy, bone, metal, or simple keratin.

[center][i][b]Limitations:[/b]
1. May take practice to retract claws.
2. Claws may not be durable.[/i][/center]

[*][b]Contaminant Immunity-[/b] The user is immune to some known poisons, toxins, venoms, viruses, bacteria, etc.

[center][i][b]Limitations:[/b]
1. May not be immune to all poisons or pathogens.
2. May not be immune to the poisons made by those with Poison Generation.
3. May still become ill, but not fatally.[/i][/center]

[*][b]Enhanced Agility-[/b] User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.

Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength and endurance.

[center][i][b]Limitations:[/b]
1. Can still experience exhaustion.
2. Over time the joints of the person could become inflamed and arthritic.
3. Does not necessarily mean they can survive falls from great heights or crashes into walls.[/i][/center]

[*][b]Enhanced Reflexes-[/b] User has enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.

[center][i][b]Limitations:[/b]
1. Enhanced Speed users may be too fast to react.
2. Objects moving at tremendously quick speeds may be too difficult to dodge.[/i][/center]

[*][b]Enhanced Jump-[/b] Users can jump incredible distances and land safely, covering frighteningly tall heights and long distances. Usually comes with strong legs. In some cases a jump can fool an observer into believing the person is "Flying".

[center][i][b]Limitations:[/b]
1. Not actual Flight.
2. Legs require full operation, may even require a running start.[/i][/center]

[*][b]Flight-[/b] The user can take off with a powerful push of legs and wings. they can go up and into the air with great ease. The flight can be graceful or quite clumsy depending on the weight carried and size of the character.

[center][i][b]Limitations:[/b]
1. The user must have a set of usable wings (ie: too many holes or tears could result in poor flight or none at all.) or flight is impossible.[/i][/center]

[*][b]Demon Form and Human Shell-[/b] The user has a true demonic form and holds the true power instead of the shell form they hold around humans. The shell of the human form dissolves into shadow and reveals the true demonic form of the entity. lower ranking demons can not hold the shell of a human long so most are in their true form a good portion of the time they spend on earth.

[center][i][b]Limitations:[/b]
1. The human shell takes quite a bit of power to use for extended periods of time without sustenance or a large power reserve so the shell is used primarily when dealing with humans or as a guise and only last for a as long as the user has power or is conscious.
2.When in a human form demonic powers are diminished as you are not fully connected to them, to use higher powers in this form can quickly drain power and is dangerous for low level demons.[/i][/center]

[*][b]Demon Magic-[/b] The user is capable of using demonic magic to preform several feats such as creating, destroying, and reconstructing almost anything, and sometimes to even warp reality. This type of magic is usually used by a dark and evil entity or those related to them. These spells range in style and purpose, from Curses to reality warping, each spell drains power and can be fatal when cast without knowing how or having enough power to cast them. These spells may also corrupt the user permanently.

[center][i][b]Limitations:[/b]
1. The user must have the ability and knowledge to cast the spells.
2.The user must have the components needed for the spell to work properly.
3. The user must have demon blood or have been turned into a demon to use this ability.[/i]
[/center]

[*][b]Demonization-[/b] The user has the ability to change other non-demonic entities into partial demons or demonic entities. This leaves them with some of the powers and strengths of a demon, but the one turned may not be able to contain the new power of the change.

[center][i][b]Limitations:[/b]
1. This ability takes a tremendous amount of power, even for high ranking demons and should be used carefully. the process is hard to complete and takes a long amount of time.
2. The user must be able to concentrate fully on the ritual at hand, if the user is unable to do this there is a high risk of failure and the subjects imminent death or transformation into an abomination.
3. The subject must be able to withstand the transformation, if they are to week they will die.[/i][/center]

[*][b]Demonic Possession:[/b] The user has the ability to rob another being of their will and take control of their bodies and thoughts, leaving the once possessor of the body as nothing more than an a passenger in their own bodies, witnessing the events they are put through but unable to do anything more than shout in their own minds.

[center][i][b]Limitations:[/b]
1. The user must have a specific target in mind and the proper power to take over the victim
2. The victim may have a strong enough will to take over and through the demonic entity out.
3. Churches and holy places while not always strong enough can cause the demon to be cast out of the victim if their faith is especially strong.[/i][/center]

[*][b]Regenerative Healing Factor-[/b] The user can regenerate, in other words, they recreate lost or damaged tissues, and limbs, sometimes slowing, or even stopping, aging. The rate and amount of healing varies widely, some can regrow missing limbs, others must put the limb back in place for rapid regeneration. They are generally in very good physical shape as their bodies are constantly reverting to a healthy state.

[center][i][b]Limitations:[/b]
1. Instantly lethal attacks are likely unrecoverable.
2. Complete Disintegration or Incineration may prevent regeneration permanently.
3. Decapitation and distancing of the head away from the body will kill the user, as it prevents the brain from sending signals to the body to regenerate.
4. Wounds of extreme depth or those carrying deep emotions may not completely heal, resulting in scars.
5. Brain cells can be repaired, but if the cerebral cortex (where information, memories, awareness and consciousness are processed) is damaged, unless the user is at least master-level, complex issues may arise:
6. Since the information transmittance ceases, it stops telling the body to regenerate, killing the user.
Even if it does repair, damaged memories may not regenerate, causing the user to have nothing more than primal instincts at best.
7. As long as the cerebral cortex remains unharmed, the user is practically immortal, being able to regenerate pretty much from that one portion alone.
8. If the weapon used stays on the wound, regeneration may be slowed or stopped.
9. Pain Suppression may not be included.
10. Some forms of regeneration simply forces cell division to occur faster, rather than repairing/reviving damaged cells, and thus this actually speeds up aging shortening lifespan.
11. May still be vulnerable to disease.
12. Depending on injuries, regenerating may change.
13. Can not regenerate internal organs.
14. User is still vulnerable to suffocation or asphyxiation.
15.Users of Healing Factor Nullification can prevent the user from healing.[/i][/center]

[*][b]Enhanced Bite-[/b] The user has particularly strong bite, either because of sharp teeth, strong jaw-muscles, unusual jaw-structure (mandibles of insects) or some other reason. Exactly what they can bite depends of the jaw-strength, resilience of their teeth/bite-surface and their shape.

[center][i][b]Limitations:[/b]
1. Has to be careful not bite down on anything potentially harmful or dangerous.
2. May still be broke against harder substances.[/i][/center]

[*][b]Enhanced Durability-[/b] The user's physical durability (ability to endure/resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects.

[center][i][b]Limitations:[/b]
1. Since this ability isn't the same as Invulnerability, the user can only take so much damage before it finally takes an effect.[/i][/center]

[*][b]Enhanced Endurance-[/b] Users can operate on a [i]low power[/i] setting, allowing them to operate for an extended amount of time. They can hold their breath for longer periods of time and remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep.
 
[center][i][b]Limitations:[/b]
1. Users are still limited on how far they are available to continue.
2. May require a specific item or sustenance that would allow them to go without others.[/i][/center]

[*][b]Enhanced Hearing-[/b] Users have ears enhanced to hear with amazing clarity, distance, and even frequencies outside normal range. User's ears can pick up every single sound, can decipher layer upon layer of differing sounds/conversations, locate the source of noise or pick up a sound from a mile away in a busy city.

[center][i][b]Limitations:[/b]
1. May be more sensitive to loud sounds.
2. Noise can limit the distance of the user's hearing range or ability to detect minor sounds.
3. Inaudibility and Silence Manipulation will make this power useless.[/i][/center]

[*][b]Contact Hell-[/b] Users can create a seal in some form of liquid be it blood, water, or wine, to contact hell and give progress reports, check in or merely chat with others. This is mainly used by demons who spend long lengths of time on earth.

[center][i][b]Limitations:[/b]
1. The user must have some form of liquid to preform the seal as well as the power necessary to cast it.
2.They must have no interruption (ie: phone calls, other humans or creatures, or have too much movement from the liquid itself.) as they must be able to concentrate to keep the connection going.[/i][/center]

[*][b]Warp Reality-[/b] This spell can change an object or the whole realm entirely to fit the wielders taste or what they need. The spell can change water to rum and metal to gold, or even bring about raining frogs and snails, it is hard to tell what a demon would bring about, a lulling dream or a horrendous nightmare.

[center][i][b]Limitations:[/b]
1. Only the highest level demons can use this ability as it takes so much power to change ones reality. None under the first hierarchy in hell can use this ability.[/i][/center]

[*][b]Enhanced Smell-[/b] Users can detect specific persons, objects, substances or even places, locate their origin and track with nothing but their nose. Some may even be able to detect lying, illnesses or tumors by which hormones/smells they excrete.

[center][i][b]Limitations:[/b]
1. May be sensitive to strong smells or foul odors.
2. Does not work well when someone masks their scent.
3. Does not work on odorless materials.
4. Ability is nullified if the user's nostrils are clogged.
5. As sneezing prevents the user from being able to use this ability, tactics such as sneezing powder can nullify this ability until the sneezing wears off.
6. Hard to find someone if the user doesn't know their scent firsthand often requiring an object touched by the other person to get their scent.
7. Other scents from an area that has a large amount of people such as a battlefield can make it harder to find a specific scent.[/i][/center]

[*][b]Enhanced Speed-[/b] Users can move far faster than the average member of the user's species. This power is not without any ill effects however, as it can strain the body.

[center][i][b]Limitations:[/b]
1. User can only travel at a speed of 110 mph record speed is 149 mph for 100 yards before they become fatigued.
2. User's physical state affects their speed and endurance.
3. May suffer fatigue if the user overuses their high speed powers.
4. May be temporary in effect and limited in continuation depending on the user.
5. Speed doesn't necessarily mean maneuverability, some users may have problems with inertia and tight corners.[/i][/center]

[*][b]Supernatural Survivability-[/b] The user is able to survive massive and even horrific injuries or damage, or almost any level of danger or circumstances. In some cases simply managing to cheat death even in seemingly inescapable and deadly situations. This ability is usable by very high level demons on;y as they are the ones with the power to do this.

[center][i][b]Limitations:[/b]
1. This ability does not ensure that the user will not be banished, however it does take far more to banish the demon than normal.
2. You must send the demon back to hell in order to have a chance of getting rid of them.[/i][/center]

[*][b]Enhanced Stamina-[/b] The user's body is highly resistant to the build-up of fatigue toxins in their blood, allowing them to be physically active for considerably longer periods of time than the average member of the user's species.

[center][i][b]Limitations:[/b]
1. Users can only exert oneself for so long before the excessive buildup of fatigue toxins will begin to wear them down.[/i][/center]

[*][b]Enhanced Strength-[/b] Users have incredible ability to defy weight limitations of the member of their race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Users can crush, lift, throw, or catch items of great weight.

[center][i][b]Limitations:[/b]
1. Balance, gravity, and mass still affect the user.
2. Users are still susceptible to Newton's Three Laws of Motion.
3. Strength does not equal durability. If a user were to attempt to lift something extremely heavy over their head, their bones and joints could snap.
4. May damage environment/other people without meaning or noticing.
5. There may be a limit to how strong a user can become before it's dangerous for themselves to use.
6. May be limited to certain limbs.[/i][/center]

[*][b]Partial immortality-[/b] The user does not seem to age passed the level of maturity required by that type of demon. This of course varies with each demon, some are more along the lines of an Imp and are rather childish, while others are older like an incubus which can vary anywhere from a teenager to a mid adult. The user has an extremely long lifespan but can still die. All with the exception of Satan level devils whom it would take and archangel or god to completely eradicate.
 
[*][b]Predatory Instinct-[/b] The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where he is headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.[/list]
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Demons (Creatures of Evil)
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