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 Vechnaya Noch' (вечная ночь )

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Voidfrostfox
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PostSubject: Vechnaya Noch' (вечная ночь )   Wed Mar 11, 2015 10:11 pm

Basics
Full Name: vechnaya noch' (вечная ночь )
Meaning of Name: eternal night
*Nickname: moonless, Vech
*Alias(es): N/A.
Sex: Female
Tribe: Brown Clan, Nobility

Human Appearance
Human Age: 22
Human Eye Color: icy blue
Human Hair Color: Caramel brown
Type of Build/Body: slender build, slightly muscular.  
Height: 5' 4"
Weight: 120 lbs
Distinguishing Marks: jade colored crescent moon with sapphire sun tattoo on left hip, ears are pierced twice on lobes.    

Image(s) For Character:

Note:  Vech is older than portrayed in image and her eyes are icy blue instead of sapphire.

Wolf Appearance
Eye Color: Icy Blue
Fur Color: Caramel brown
Species: Dire.
Height: 5' 4''
Weight: 120 lbs
Image(s) For Character:


Attitude/Personality: young and still somewhat impulsive, she wants to prove herself a reliable leader for her kind. She is wary when confronted with outsiders or new peoples and usually prefers to study them and ask questions or use wit to overcome them, though the later has less effect normally. Though when just around her pack and close friends she is quiet sarcastic and makes jokes and smiles more often. She is stubborn as a mule and doesn't like backing down.

*Talents:  She likes to make things like necklaces, bracelets, earrings, and other small crafts. It helps her to relieve  stress and makes most of her own jewelry that she and her pack wears.

Organization Affiliation
Organization Name: N/A
Class: N/A

Abilities
Spells: basic earth manipulation and use of the earth element. This allows her to be able absorb through her skin and claws. The dirt and stone from the ground, secretes from her skin afterwards and forms to her will.

Ability 1- Is the ability to stay stationary and create a shield of stone. It secretes from her body and solidifies allowing her to expell it forming it into a shield around her. Though this takes time to create (1 post). It is powerful beyond the strength of a normal shield. The downside is that she has to remain completely stationary and focused if her focus is broken or she begins to move the shield falls. It forms just large enough to protect her body.

ability 2- Is the ability to draw upon the power of the stones and minerals in the ground to increase or decrease the density of her bones and claws at will. The drawing and secretion of the stone take up to at least one post to accomplish. This ability does not make the claws or bones unbreakable but makes it considerably harder to do so.

*Special Abilities:   Claw Retraction- The user can project and retract razor-sharp claws from their fingertips for offensive purposes. Claws can be composed of energy, bone, metal, or simple keratin.

Limitations:
May take practice to retract claws.
Claws may not be durable.

Contaminant Immunity- The user is immune to some known poisons, toxins, venoms, viruses, bacteria, etc.

Limitations:
May not be immune to all poisons or pathogens.
May not be immune to the poisons made by those with Poison Generation.
May still become ill, but not fatally.

Enhanced Agility- User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.

Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength and endurance.

Limitations:
Can still experience exhaustion.
Over time the joints of the person could become inflamed and arthritic.
Does not necessarily mean they can survive falls from great heights or crashes into walls.

Enhanced Reflexes- User has enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.

Limitations:
Enhanced Speed users may be too fast to react.
Objects moving at tremendously quick speeds may be too difficult to dodge.

Enhanced Jump- Users can jump incredible distances and land safely, covering frighteningly tall heights and long distances. Usually comes with strong legs. In some cases a jump can fool an observer into believing the person is "Flying".

Limitations:
Not actual Flight.
Legs require full operation, may even require a running start.

Lunar Empowerment- Users become stronger, faster, more durable, etc. when they come in contact with moonlight, possibly unlocking abilities related to the affinity and enhancing the existing powers.

Limitations:
May be weaker during the day.
May only absorb energy from certain phases of moon.

Lycanthropic Infection- The user can turn others into werewolves. This can be done by several methods, via a curse, claw but traditionally through a bite.

Limitations:
Turning others does NOT mean one can control them.
May be involuntary and constantly active.
If the target is alive the power will work but it will take time.

Regenerative Healing Factor- The user can regenerate, in other words, they recreate lost or damaged tissues, and limbs, sometimes slowing, or even stopping, aging. The rate and amount of healing varies widely, some can regrow missing limbs, others must put the limb back in place for rapid regeneration. They are generally in very good physical shape as their bodies are constantly reverting to a healthy state.

Limitations:
Instantly lethal attacks are likely un-recoverable.
Complete Disintegration or Incineration may prevent regeneration permanently.
Decapitation and distancing of the head away from the body will kill the user, as it prevents the brain from sending signals to the body to regenerate.
Wounds of extreme depth or those carrying deep emotions may not completely heal, resulting in scars.
Brain cells can be repaired, but if the cerebral cortex (where information, memories, awareness and consciousness are processed) is damaged, unless the user is at least master-level, complex issues may arise:
Since the information transmittance ceases, it stops telling the body to regenerate, killing the user.
Even if it does repair, damaged memories may not regenerate, causing the user to have nothing more than primal instincts at best.
As long as the cerebral cortex remains unharmed, the user is practically immortal, being able to regenerate pretty much from that one portion alone.
If the weapon used stays on the wound, regeneration may be slowed or stopped.
Pain Suppression may not be included.
Some forms of regeneration simply forces cell division to occur faster, rather than repairing/reviving damaged cells, and thus this actually speeds up aging shortening lifespan.
May still be vulnerable to disease.
Depending on injuries, regenerating may change.
Can not regenerate internal organs.
User is still vulnerable to suffocation or asphyxiation.
Users of Healing Factor Nullification can prevent the user from healing.

Wolf Physiology- The user takes on or has the forms, traits and abilities of wolves.

Enhanced Bite- The user has particularly strong bite, either because of sharp teeth, strong jaw-muscles, unusual jaw-structure (mandibles of insects) or some other reason. Exactly what they can bite depends of the jaw-strength, resilience of their teeth/bite-surface and their shape.

Limitations:
Has to be careful not bite down on anything potentially harmful or dangerous.
May still be broke against harder substances.

Enhanced Durability- The user's physical durability (ability to endure/resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects.

Limitations:
Since this ability isn't the same as Invulnerability, the user can only take so much damage before it finally takes an effect.

Enhanced Endurance- Users can operate on a low power setting, allowing them to operate for an extended amount of time. They can hold their breath for longer periods of time and remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep.

Limitations:
Users are still limited on how far they are available to continue.
May require a specific item or sustenance that would allow them to go without others.

Enhanced Senses- The user has extremely accurate senses, allowing them to see, hear, smell, taste, and/or feel more than an average member of their species.

Limitations:
Overloading may be a frequent occurrence.
Magic may cause interference.
Drugs or other means can negate or remove these senses unless they are reversible.

Enhanced Hearing- Users have ears enhanced to hear with amazing clarity, distance, and even frequencies outside normal range. Users ears can pick up every single sound, can decipher layer upon layer of differing sounds/conversations, locate the source of noise or pick up a sound from a mile away in a busy city.

Limitations:
May be more sensitive to loud sounds.
Noise can limit the distance of the users hearing range or ability to detect minor sounds.
Inaudibility and Silence Manipulation will make this power useless.

Enhanced Smell- Users can detect specific persons, objects, substances or even places, locate their origin and track with nothing but their nose. Some may even be able to detect lying, sicknesses or tumors by which hormones/smells they excrete.

Limitations:
May be sensitive to stronger smells or foul odors.
Does not work well when someone masks their scent.
Does not work on odorless materials.
Ability is nullified if the user's nostrils are clogged.
As sneezing prevents the user from being able to use this ability, tactics such as sneezing powder can nullify this ability until the sneezing wears off.
Hard to find someone if the user doesn't know their scent firsthand often requiring an object touched by the other person to get their scent.
Other scents from an area that has a large amount of people such as a battlefield can make it harder to find a specific scent.

Night Vision- User can see in a dark or dim environments as though it were well-lit.

Limitations:
May become sensitive to sudden flashes or bright light.
Might take some time for the eyes to re-adapt to regular light.
May not be able to see in pure darkness, such as deep inside a cave.

Enhanced Speed- Users can move far faster than the average member of the user's species. This power is not without any ill effects however, as it can strain the body.

Limitations:
User can only travel at a speed of  60 mph in wolf form for about 50 yards before they become fatigued.
Users physical state affects their speed and endurance.
May suffer fatigue if the user overuses their high speed powers.
May be temporary in effect and limited in continuation depending on the user.
Speed doesn't necessarily mean maneuverability, some users may have problems with inertia and tight corners.

Enhanced Stamina- The user's body is highly resistant to the build-up of fatigue toxins in their blood, allowing them to be physically active for considerably longer periods of time than the average member of the user's species.

Limitations:
Users can only exert oneself for so long before the excessive build-up of fatigue toxins will begin to wear them down.

Enhanced Strength- Users have incredible ability to defy weight limitations of the member of their race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Users can crush, lift, throw, or catch items of great weight.

Limitations:
Balance, gravity, and mass still affect the user.
Users are still susceptible to Newton's Three Laws of Motion.
Strength does not equal durability. If a user were to attempt to lift something extremely heavy over their head, their bones and joints could snap.
May damage environment/other people without meaning or noticing.
There may be a limit to how strong a user can become before it's dangerous for themselves to use.
May be limited to certain limbs.

Feral Mind- User is able to tap into primal, unstoppable rage that allows them to perform in vastly increased capacity, taking and inflicting damage that they wouldn't in their normal state. In some cases, the user's mind descends so far into the feral rage that, mentally, they are little more than animals.

Limitations:
May be unable to separate friend from foe and attacks everyone.
May be unable to remember activity in primal rage.
May revert to a state of mind where the users only thoughts are simply: fight, flight, or mate.

Predatory Instinct- The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where he is headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.

Temperature Regulation- The user can maintain different levels of their own body temperature for extended periods of time. Some users may even be able to manipulate their own body temperatures at will.

Limitations:
Certain temperatures may be lethal.

Lunar Mind- The user can employ the forces of the moon to revert the mind into a primal state prone to violence and survival instinct.

Limitations/Weaknesses:
Applied electricity can prevent the transformation.
May be connected to the phases of the Moon (Full Moon in particular) and either only be able to transform or be involuntarily forced to change during one.
Are vulnerable to silver, wolfs-bane and/or other traditional werewolf weaknesses, or be harmed only by them.
May include loss of memory of human emotion.
May include loss of self-control.
Are vulnerable to other Lycanthropes natural attacks.
Are vulnerable to vampire attacks.
May be limited to a certain moon stage (i.e, Full moon, half moon, etc.).
May completely lose awareness of their normal self.

Semi-Immortality- Users of this ability never age, and as a result, they stay young forever or at least never suffer the ravages of aging. Because of this, the user will always be at their physical prime. The user will also be immune to aging abilities, such as Age Acceleration or Reversal.

Limitations:
User is still vulnerable to everything else that would affect other beings, from disease to mortal wounds.
Some users keep aging, they simply won't die from it, leaving them to become extremely elderly and frail.
Some users will stop aging only after they reach a certain point.

*Other: has the ability to shift into a dire wolf form.

.:Weapons Information:.
Name: spiked brass knuckles with blades on either end, she has teeth and claws in her wolf form.
Type: hand to hand
Description: brass knuckles with six inch steel spikes and blades.
Strengths: lots of damage is done due to her enhanced strength and speed. the natural weapons are a boon due to being a dire wolf.
Weaknesses: she has a limited range and has to get right up in her opponents face and strike range.
Abilities:   
Image(s):


Background
History:
Childhood Arc:

As a child Vech was brought up in the pack along with the other pups only to be told that they are to rely on her for most of the decisions made, after all she was to be the dire wolf next in line to lead the pack. Her mother and father were not unkind but they made sure she knew what was stepping out of bounds and what was wrong and right. She was a relatively well behaved child, though there were the occasional temper tantrums as with every child. Though when unsupervised, her and the other pups had quite the mischievous streak. One time while out of eye and ear shot her and a couple of the other pups thought to play a trick on the adults. The others were rather nervous, afraid of getting into trouble. They went along with it anyway though they shouldn't have, the goal was to sneak up on Vech's dad, however, one of the pups fell into a river while running towards the den, she ended up drowning in the icy waters. Vech has always felt guilty for this, she blames herself for her friends death. As she grows the guilt never really goes away.    

Teen Arc:

As a teen Vech was a more rebellious and nervous to take her role as the next pack leader. She wanted more and more to run off to the human communities, she got her ears pierced twice on each lobe and then a tattoo on her left hip. her parents were not happy to say the least. Though she only did so because she thought she could not handle having so many people rely on her, that she would let them down. She eventually comes to terms that if she doesn't take up the slack, someone she cares for will get hurt in the back lash. Just like her friend when she was younger. That if she doesn't step up then someone else will take over and hurt the pack or get hurt themselves. She will not let anyone else get hurt, not if she can help it. Though still in training and having picked up the slack, she still has much to learn.

Adolescent/Adult Arc:

Vech has finally taken her training seriously for the past few years. Though this is mostly due to the more recent sightings of vampires and other races. This is a good time to finally take it up, as her father and mother are readying the pack for a possible threat, but they are not sure, if there is a new shift in power to take place or if there is a new war to break out and they were to fall. At the coldest part of winter Vech spotted a stranger in the woods near the old castle stronghold. She wasn't able to make out much as the winds and snow blocked smell and sight. She did see the figure dart off into the castle. Going back to her parents they took this information and moved the pack further away from the castle, from the potential threats.

Present Arc:

Vech has finally taken control of the pack her parents stepping down, letting her step up and is currently making readying to make a attempt at making peace between other races' and the werewolf clans.... It is not currently going well and the magic council has not given any indication as to weather they will accept her letter to have a meeting with them and the current leaders of the races' and take into consideration to help her.


Last edited by Voidfrostfox on Fri Jun 03, 2016 12:43 am; edited 3 times in total
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PostSubject: Re: Vechnaya Noch' (вечная ночь )   Thu Mar 12, 2015 2:45 am

The main issues with this application are listed below.

Voidfrostfox wrote:

Abilities
Spells: basic earth manipulation and use of the earth element.

*Special Abilities:   Claw Retraction, Contaminant Immunity, Enhanced Agility, Enhanced Reflexes, Enhanced Jump, Lunar Empowerment- Users become stronger, faster, more durable, etc. when they come in contact with moonlight, possibly unlocking abilities related to the affinity and enhancing the existing powers. Limitations: May be weaker during the day. May only absorb energy from certain phases of moon. Lycanthropic Infection, Regenerative Healing Factor. Wolf Physiology- The user takes on or has the forms, traits and abilities of wolves. Enhanced Bite, Enhanced Durability, Enhanced Endurance, Enhanced Hearing, Enhanced Smell, Enhanced Speed, Enhanced Stamina, Enhanced Strength.

*Other: has the ability to shift into a dire wolf form.


To begin with, I want to say that I like everything so far. The main issues are this:
A.) The earth manipulation has it's limitations, as with any race that isn't too well adapted to elemental use, the werewolves are one of them. They can use a small number of abilities, usually to about three or four.
B.) The other abilities such as Enhanced Endurance need to be listed in full. In other words, you need to not just list the name of the ability, but also include what it does, how it's done and it's weaknesses/limitations. Since this is mostly from the guide, just go back and copy and paste the full descriptions as well as the name of the ability.
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PostSubject: Re: Vechnaya Noch' (вечная ночь )   Mon Mar 16, 2015 1:28 pm

ok lets break this down a little bit more....

For starters I want you to expand a bit more on your history, it's like telling a story take what you have and put in the key events of her life. Like writing a story for an English class you know what I mean? We need these core details to discern her from the other wolves and other characters in general. The history is where we will learn the most about your character.

That's all I see that needs a work through.
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PostSubject: Re: Vechnaya Noch' (вечная ночь )   Wed Mar 18, 2015 10:58 pm

This is a lovely first character! I believe you've addressed all of the issues that we've spotted and I finally, with pleasure, say that you're approved!
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