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 Inazuma Ryōken 稲妻猟犬 (Rebooted)Reaper Class Tracker WIP

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Bloodmoon
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PostSubject: Inazuma Ryōken 稲妻猟犬 (Rebooted)Reaper Class Tracker WIP   Sat Apr 25, 2015 1:12 am

Basics
Full Name: Inazuma Ryōken  稲妻猟犬
Meaning of Name: Lightening Hound
*Nickname: Zuma, to those who wish to be insulting Yaju (beast, however they don't live long......)
*Alias(es): His birth name is unknown.
Sex: Male
Species: Reaper.

Human Appearance
Human Age: 19
Human Eye Color: Crystalline Blue
Human Hair Color: Teal Blue green
Type of Build/Body: Long lean and delicate but highly deceptive.
Height: 6'
Weight:165lbs
Distinguishing Marks:
Inazuma was orphaned when he was merely days old as a vampire because of that his bone structure altered to adept and survive, his hips, shoulders and hands and feet are structured differently more like a tiger's, bear's or wolves allowing him to move at speeds that a normal vampire could never dream of. His senses are more attuned to hunting because of a need for survival.

Zuma's left ear is pierced three times in the cartilage at the side with golden hoops. He has a piercing in his lower right lip a golden hoop there as well.

When he was young as punishment form his adoptive parents for not speaking like a normal 'person' and not moving like a normal person he was tattooed from the back of his shoulders down his arms his back and down to his feet covering the front of his chest and his legs in what looks like tribal markings as visual reminders of every time he did something wrong. These two images are for the tattoo's that mark Inazuma's body only.





Image(s) For character:


Attitude/Personality:
Straight forward, simple, honest would define him perfectly. Inazuma speaks in broken English most of the time not really understanding the need to form complete sentences but he does get his point across....to many people he seems to be completely insane and out of his mind. Moving around on all fours feeding on everything from beasts to people it matters not to him if it has blood it's fair game. Inazuma doesn't understand insults or ill mannered people to him. However as simple and straight forward as Zuma can be he tends to function as an animal in a pack would. To him you get rid of the weak. You keep the strong. You stay with your mate until your mate can no longer provide for the pack......you have one Alpha and yet he is not the Alpha of his pack he is not the leader. He follows another faithfully. He follows and protects him loves him and adores him and pity the fool who tries to take him away from Zuma for then the beast will come out and he'll rip you apart. No one had better touch him....or you'll become Zuma's dinner....

*Talents: Hunting, tracking and searching....there is no one better at it then him.....

Organization Affiliation
Organization Name: Reaper
Class: Death's Guardian Tracker

Abilities
Spells:
Where Most to all Reapers cast the spells these seem to be natural to Zuma once he gained the Reapers powers they are instinctive.

    Rank 1
  • Detect Poison- You determine whether a creature, object, or area has been poisoned or is poisonous. You can, if your rank is high enough, determine the exact type of poison.
    Note-The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

  • Feather Fall- The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet). However, when the spell duration expires, a normal rate of falling resumes.
    Note-The spell affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or objects, a Huge creature or object counts as two Large creatures or objects, and so forth. **You can cast this spell with an instant utterance, quickly enough to save yourself if you unexpectedly fall. ***This spell has no special effect on ranged weapons unless they are falling quite a distance.****Feather fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.

  • Ghost Sound- Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound’s basic character.
    Note-The volume of sound created depends on your level. You can produce as much noise as four normal humans per level (maximum twenty humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created.
    *The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire tiger is equal to the noise from twenty humans.
    **Ghost sound can enhance the effectiveness of a silent image spell.***Ghost sound can be made permanent with a permanency spell.

    Rank 2

  • [*Cat’s Grace- The transmuted creature becomes more graceful, agile, and coordinated. The spell grants an enhancement of dexterity and Reflex.

  • Fox’s Cunning- The transmuted creature becomes smarter. The spell grants an enhanced intelligence. Wizards (and other spellcasters who rely on Intelligence) affected by this spell do not gain any additional bonus spells for the increased Intelligence, but the save is that spells they cast while under this spell’s effect do increase.

  • True Seeing- You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement spells, sees invisible creatures or objects normally, sees through illusions, and sees the true form of poly-morphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal/Astral Plane (but not into extra-dimensional spaces). The range of true seeing conferred is 120 feet.
    Note-True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment spells, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.

  • Without A Trace- The subject or subjects can move through any type of terrain and leave neither footprints nor scent. Tracking the subjects is impossible by non-magical means.

  • Spider Climb- The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The subject gains a climbing area of 20 feet; furthermore, it need not speak the spell to traverse a vertical or horizontal surface (even upside down).
    Note-A spider climbing creature retains its dexterity (if any) while climbing, and opponents get no special bonus to their attacks against it.

    Rank 3

  • Non-detection- The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, location, and detect spells. Non-detection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must be a power level higher than the level of the spellcaster who cast non-detection.
    Note-If cast on a creature, non-detection wards the creature’s gear as well as the creature itself.

    Rank 4

  • Dimension Door- You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. You can bring along objects as long as their weight doesn't exceed what you can lift. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
    Note-If there is no free space within 100 feet, you and each creature traveling with you are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet or spell simply fails if there is no free space at all.

  • Freedom of Movement- This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.
    Note-The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled.
    **The freedom of movement spell does not, however, allow water breathing.

  • Locate Creature- This spell functions like locate object, except this spell locates a known or familiar creature.
    Note-You slowly search and will sense the creature when you are facing in the direction of the creature is in, provided it is within range. You also know in which direction the creature is moving, if any.
    **The spell can locate a creature of a specific kind or a specific creature known to you. To find a kind of creature, you must have seen such a creature up close (within 30 feet) at least once.

    Running water blocks the spell. It cannot detect objects. It can be fooled by illusion, non-detection, and poly-morph spells.
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PostSubject: Re: Inazuma Ryōken 稲妻猟犬 (Rebooted)Reaper Class Tracker WIP   Sun Apr 26, 2015 2:10 am

*Special Abilities:

    The Five Senses:
  • Absolute Hearing-User is not limited to just the average range of enhanced hearing, they can hear everything that goes on in the world, or even the entire galaxy, or maybe the entire universe. They can do more than just hear everything that goes on, they can hear the thoughts of anyone and everyone (not to be confused with Telepathy) and hear voices of the dead giving the user the ability of Communing. The user can bypass time itself and can hear the future and past. also known as a Death Whisper-User is able to connect to a supernatural network that broadcasts messages about the deceased or dying, which gives them the capability to hear the voices of people who were murdered or previously died. They can gain advice from the dead sense/predict the coming death of a person.

  • Enhanced Smell: Users can detect specific smells, and locate their origin. Some may even be able to tell if some one is lying by which hormones they excrete.

  • Enhanced Taste: Users may be able to detect poisons or other problems, Usually accompanies enhanced smell.

  • Enhanced Touch: Some can feel so acutely that to rub the users hand on a paper would be like reading the page, sensing every bump ripple or wave. Some may even be able to tell of distant occurrences felt through vibrations in the earth.

  • Enhanced Vision: Can see with amazing clarity, distance, or color, perhaps even in a different spectrum of light or into other dimensions.

    Other Senses:

  • Accelerated Perception: Slow down the user's perception of time.
  • Electroreception: Can detect and follow electricity and related phenomenon.
  • Energy Detection: Sense all forms of energy.
  • Enhanced Awareness: All senses are attuned to nearby activity.
  • Enhanced Balance: Sense of equilibrium and ability to use it well.
  • Extrasensory Perception: Also known as the "Sixth Sense", users of this rare ability can feel changes without knowing how or why, often reaching into Clairvoyance, Danger Intuition, Precognition, Psychic Navigation and/or Mediumship.
  • Infrared Perception: Can sense infrared/temperature.

  • Supernatural Strength- Users have incredible ability to defy weight limitations of the members of their race, but not compeltely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any many, Users can throw, or catch items of great weight.

  • Enhanced Combat- Attacks are more effective.
    Enhanced Jump- Users can jump incredible distances and land safely, covering frightenly tall heights and long distances, Usually comes with strong legs. In some cases a jump can fool an observer into believing the person is 'flying'.
  • Enhanced Speed-Users can move much faster than the average member of their species, some at or above supersonic speed or even faster, possibly reaching or even exceeding light speed. However, this power is not without any ill effects, as it can strain the body, although some users may be resistant or even immune to the effects of high speed travel, including friction, gravitational decrease, inertia, etc.

  • Accelerated Metabolism-The user has an accelerated metabolism, rendering them resistant to weight gain, illness, injury, and accelerating their healing speed.

  • Accelerated Perception-The user's mind and senses process information at such speeds that time appears to have slowed down, allowing them to perceive what would normally be moving too fast to see and respond accordingly.

  • Accelerated Thought Process-The user can process information at incredible speeds, allowing them to analyze and come to conclusions at an unprecedented rate.

  • Enhanced Durability-The user's physical durability (ability to endure/resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects.

  • Enhanced Endurance-User has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.

  • Enhanced Reflexes-User has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.

  • God-like Stamina-The user's body is god-like resistant to the build-up of fatigue toxins in their blood, allowing them to be physically active for considerably longer periods of time than the average member of the user's species.

  • G-Force Adaptation -The user is immune to stress and strains caused by g-force: the acceleration felt as weight, this acceleration experienced by an object is due to the vector sum of non-gravitational forces acting on an object's freedom to move.

  • Super Condition-Users are glaringly, obviously and super/unnaturally superior over their race because their capabilities are pushed to the superhuman level; making them immensely stronger, faster, durable and smarter than normal members of their species (in that 'verse) can achieve by any method of training and remain that way with little or no maintaining.
    On the other hand, the only way for users to strengthen this ability is to perform intensive training or exercise. For example, to increase ones superhuman strength, they would have to lift tons of weight many times a day.

  • Fulgurkinesis -User can create, shape and manipulate electricity, a form of energy resulting from the existence of charged particles (such as electrons or protons) which give the user control over electric fields, electric charges, electric currents, electronics, and electromagnetism.

    [1]Create/generate/increase, absorb, conduct, shape and manipulate electricity of various intensities:

    [2]Charge objects with electricity, heat them and/or making them conduct electricity.

    [3]Charged Particles Manipulation-The user is capable of manipulating all forms of electricity dwelling in all matter as charged particles . With the power over electricity existing in all matter (charged particles), they are able to control all matter in it's state of form such as gas, liquid, solid and even plasma by controlling the electrons, protons and more that constitute all matter. Since everything is matter then this would permit the user to control everything by that theory. They may be able to use the charged particles to generate streams of electricity at their control. If the user is advanced they may be able to manipulate anti-particles as well.

    [4]Death Inducement by overcharging the victim with electrical currents.-User can cause death in a victim by flooding the body with an electirical current killing them by stopping the heart and frying internal organs shutting down the body or the user can choose to stop the current in a person's body thus stopping the brain and all function of the body having the same effect.

    [5]Electric Field Manipulation-The user can create, shape and manipulate electric fields, the force that hold atoms together within objects, machines and/or a field that surrounds and dwell in a person/being. They can generate electrical fields of their own to form tangible force-fields and many other feats or negate existing electric fields.

    Electric fields may exist as the bio-electric fields that form the aura of a person/being, flow through their nervous system and/or as an intrinsic field. If the user is strong enough they may be able to control the electric fields of all matter and being in the universe.
    [6]Electric Field Negation- The ability to cancel and stop the prior ability because of the knowledge of knowing how to use the prior ability.

    [7]Electric Pull -to pull themselves toward something or to pull things toward them.-

    [8] Electrical Wall Crawling -The user of this ability can crawl, walk, and run up walls using static electricity. Some users are only able to scale ferrous platforms.

    [9]Increase the sharpness of objects by using electricity to create vibrations.-User can control sharpness in any object they touch, either imbuing or taking the quality of sharpness away: sharp edges cut better, while non-edged surfaces, objects, like hands, can be imbued to cut through nearly anything. They can imbue an item as a trap, such as making a doorknob cut anyone who tries to open it, or remove sharpness from things, turning knives and other edged weapons into awkward bludgeons against the user.

    [10]Paralysis Inducement and/or Jolt Inducement.-User can immobilize target completely or partially, causing them to be left without movement and sensation. Making motor functions and muscle movement unavailable, the victim may freeze on the spot or crumple to the ground. /Users cause molecules to shake uncontrollably, which can be used to innervate the user or shake a target. Users may go into a tangent of wild spasms, or may only cause vibration. It may also be used to vibrate at certain resonance frequencies, to disable locks or break or disassemble matter.

    While seemingly simple this power may negate other powers, Enhanced Speed and Intangibility may be voided if users of Jolt Inducement were to vibrate their molecules back together. Likewise, a user of Telepathy may have difficulty connecting to a user due to jumpy brain waves.

    [11]Power up electronics by recharging their battery. -

    [12]Electricity Attacks - user may be able to generate enough power to vaporize matter.-The user can release/use electricity to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

    [13]Electricity Solidification-The user can manipulate electrons to solidify the electricity, with the level of solidity going from loose jello to metal-like hardness or beyond.

    [14]Electrical Constructs, including weapons, walls, armor or allies/servants.-User can turn electricity into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. The user who has mastered this ability can use it for almost any situation, creating anything they need.

    [15]Electrical Force Field -Users of this ability can create forcefields of highly concentrated electrical energy or force-fields composed of electromagnetic energy for protection, travel, and/or offensive use.

    [15]Electroreception-User can use electroreception to locate objects around them. This is important in places where the user cannot depend on vision: for example in caves, in murky water and at night. Predators who have this sense use electric fields to detect buried prey. This sense can be passive or active:

    Passive: In passive electrolocation, the user senses the weak bioelectric fields generated by living beings and uses it to locate them. These electric fields are generated by everything living due to the activity of their nerves and muscles.

    Active: In active electrolocation, the user senses their surrounding environment by generating electric fields and detecting distortions in these fields using electroreceptor organs. This allows them to detect non-living objects as well as living beings.

    [16]Electrocommunication -User is able to interface with natural electrical signals found in nature that used by special animals and insects to communicate with these special animals or insects. The user is far more capable of communicating and may control these special animals and/or insects through electrical signals.
    Applications

    Communication between animals and/or insects that communicate using signals.
    Allow the user detect the environmental conditions
    Allow the user recognize all species (all animals or insects that communicate using signals)
    Allow the user know the gender of a species (all animals or insects that communicate using signals)
    Allow the user to know the species level of aggression , and social status (all animals or insects that communicate using signals)

    [17]Ride on and/or i​n electricity/lightning-bolt for faster travel. -User controls the electricity in a way that increases their ability to move and/or maneuver either by granting them abilities they otherwise lack or allowing them to ignore normally needed equipment.

    Techniques

  • Bio-Electricity Manipulation-The user can manipulate bio-electric currents that exist within all aspects of the body existing in the nervous system, heart and muscles whether the user's or their targets. The user is also capable of channeling their bio-electrical energy into attacks or even drain the bio-electrical energies that may dwell within another being.

    The user is able to form constructs out of the lifeforce/bioelectrical energy drained or stored, find persons by sensing their bioelectrical presence and/or scramble personal bio-electric rhythms to shock others.

  • Discharge-User can control the flow of electric charge through a gas, liquid or solid and other matters. Properties and effects of electric discharges are useful over a wide range of magnitudes. Tiny pulses of current are used to detect ionizing radiation. The user can release large quantities of electrical energies in radius wise to cause massive damage. The user can also formulate a current as to how the electrical energy flows and guide it as to where the user desires.

  • Electric Aura-Users can surround themselves in electricity to possibly become an electromagnetic force, repelling and attracting things. Touching them would cause a deadly electrocution.

  • [*Electric Transmutation-The user can transform matter and objects, including living beings, into electricity.

  • Electrical Signal Manipulation-The user is able to manipulate or interface with electrical signals emitted from living beings and/or machines to control their motor skill and the ability to act as a transceiver for a electrical signals that grant telepathy and/or empathy to it's users.

  • [*Electrical Telekinesis-The user can manipulate matter using the electricity/electromagnetism.

  • Electrical Telepathy-User can read, scan and project thought waves as electromagnetic pulse signals.

  • Electricity Empowerment-Users become stronger, faster, more durable, etc. when they come in contact with electricity, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the electricity or even slow or stop aging.

  • Electricity Mimicry-User is made up of or can transform their body completely into electricity. Users transformed form can be either anatomically identical to their normal form, aside of being made of electricity, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogenous matter, without any part of their form being more important than the other.

    User that is Nigh Formed Electricity Beings are or can change into mostly physical beings, with the electricity flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of electric energy-attacks, the changes and applications are mostly internal.

    User that is Full-Formed Electricity Beings are completely formed of electricity, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel electricity in various ways.
    [1]Lightning Ball Form -User is made up of or can transform their body completely into the form of spherical electricity, a ball lightning. Users transformed form is of completely homogenous state, without any part of their form being more important than the other. They are completely formed of electricity, without anything truly left from their physical form.

  • Electricity Portal Creation-The user can create portals using electricity.

  • Electrokinetic Combat-The user is able to utilize electricity manipulation with physical combat, granting them impressive offensive capabilities, while sometimes leaving their defensive abilities somewhat lacking.

  • Electrokinetic Invisibility-The user can become invisible when in/on/touching electricity.

  • Electronic Communication-The user can perceive, understand, control and generate electronic, digital, and radio transmissions without accessing any standard source of communication. The user is in essence a living wireless hub/computer.

  • Electroportation -User can transport themselves by electricity, by lightning or electronics. This is achieved by either riding the flow of electrons or becoming electricity itself for travel. If the user is strong enough and/or skilled enough in this art of transportation, then they can also transport by the electrons in the air, static discharges and electrical components.

    User can make lightning strike themselves to transport their own molecules from one point to another.

  • Electrical Healing -The user can heal themselves or others by using electricity by absorbing the electrons and using them to stimulate molecules, renewing damaged cells. Electricity can also provide energy to reduce fatigue, allowing optimal health, as well as restarting the heart and repair any brain damage.

  • Electrical Enhanced Condition-The user is able to enhance their physical (strength) and mental (reflexes) using electricity to stimulate the nerves. The user would be able to jump extraordinary distances due to the increase in strength, or react faster due to the mental amplification.

  • Electrical Regeneration -The user can use electricity to regenerate their bodies with the amount of electricity used defining the speed of healing.

  • Electrokinetic Flight-Users of this ability can fly, glide and/or levitate through manipulation of electricity. They can fly at varying speeds, levitate, or propel themselves without taking flight, including enhanced jumping by a short burst of flight.

  • Electrolysis -User can split two elements back into their original state. It is mostly used for the decomposition of water into hydrogen and oxygen with the use of applied electricity.
    Disintegration
    Separation
    Underwater Breathing by splitting water around the user into hydrogen and oxygen, creating clouds of semi-breathable gases.

  • Prevalent Discharge-The user is capable of discharging destructive electrical energy that flows through the air negating all resistance that may be received from air or space. The destructive electrical energy is capable of destroying an entire area, region, village, town, city, country or world.

  • Static Electricity Manipulation -The user is able to manipulate static electricity.


Other:

  • The gates: Like a reaper can normally he can summon one of the two gates and send on a soul to its destination for his reaper.

  • Reaper's Cry: Being the Guardian of a Reaper and a tracker he is aware instantly the moment his reaper is in mortal danger and will return to his side instantly coming to his aid....if for some reason the defenses Mujo has in place fails him.

  • Summoning- Beginning at Class 2 a Reaper can summon his/her chosen weapon from an extra dimensional pocket.

  • Ethereal Jaunt- Beginning at Class 2 the Reaper can enter the ethereal/Astral plane for 3 posts. This improves to 6 posts a Class 3. At Class 5, the Reaper can freely enter the ethereal plane for as long as they wish.

  • Leaping- This ability functions like dimension door except that the Reaper does not require any thought or spoken incantation (It's like Flash Step on Bleach).

  • Death Aura- All Rapers of Class 2 and higher carry this 'ability' with them. their aura is heavy and causes many to freeze or become fearful of the Reaper.

  • Shadow Jump- The Reaper may jump from one shadow to the other, the total distance cannot exceed 10 ft per post.
    Note: Not all Reapers have this ability. This is an ability class ability that only some groups of Reapers may have.
  • Death's Door- Unlike the Darkness spells, this is only an ability used during the actual reaping of a soul. Darkness that becomes a barrier surrounds the targeted creature.
    Note-Should they try to escape the are, they will only run in circles, thus ending right back up where they started. This only activates on the Reaper's will and does not have to be used.

  • Mask of Death- The Reaper can summon a skull mask on his face and those who see it see their deaths. The mask disappears after 1 posting turn and can be used up to three posting turns.


.:Scythe Information:.
Name:Unknown
Type: Hand covering tiger claw.
Description: the Blades have skulls and are long, coming down and send someone on to there grave. A close range weapon a long claw that does it's job. He has one for both his right and left hands. They do not have the metal bar in that he close's his hand on but more like a natural 'glove' that forms around his hand and controls them allowing free ranging movement and allowing him to keep his hands open and use them. It makes it look like he's he's Wolverine from the X-men when using them.
Strengths: Allows for close range fatal combat.
Weaknesses: NO long range attacks with his weapons...
Abilities: cutting.
Image(s):


Background
History:
Inazuma does not remember the name of his parents, or the day he was born. He does remember going out to the woods as a small vampire no more then a few days old with his parents who were on the run from what he didn't know. Wither that was from Hunters or from other Noble vampires he didn't know. He did know that he had only seen two maybe three sunrises. His father was carrying him running through the woods and they were speaking low and fast between each other discussing hurriedly rushed. Upset....they spoke in a tongue he didn't know. His father moved setting him down in a hollowed out tree having gotten enough distance between them and the hunters pushing him back and speaking lowly telling him to stay there deep within the tree. To stay and not come out that they would come back for him.

If he stopped to think about it he didn't know his name because they never spoke it. His parents never gave him his name. Never told him.....then they were gone leaving him there and running off putting distance between them and the tree but not enough because the ones hunting them caught u within sight of the tree. Three men and two women where there and they were fighting and it was terrible. The smelly ferns and things his father had put in front of the hole remained there and he watched as they fought tearing into each other blood spraying all over the place covering tree's and the ground each other. They tore each other apart....his parents and the five all dead. None survived the fight....torn apart a bloody mess....but he remained there waiting and watching before long the sun set and night fell and as the night passed the sun rose....and still nothing.

But by now he was young and he was starving. He moved from the hole in the trunk and towards the remains the blood was disgusting smelling and made his stomach curl but there was another sound and he looked up animals moving about like him and like him they had to have what he needed right? He moved and fell hitting the ground with a whimper and looked around. Days went by with the child alone in the deep woods like this alone and forgotten with no one coming to save him. No way to get to the food and hunger eating at him no animals drawing close to him and if he didn't get food soon he would die.

But it wasn't for lack of trying to hunt on his part no. But his body was changing during that time day after day changing and shifting each day more and more while the bones were still soft his speed getting more and more and then he caught something small and ate. Feeling a sense of triumph for th efirst time in a long time. low to the ground fangs in the small rabbit that had not sensed him before he sensed it and he turned his head. Listening....more and more....before long days had melted into weeks when he caught his first rabbit and then several days later his second rabbit....

With each catch he felt renewed he felt more and more alive and less the hunger ate at him and the faster he moved. He moved low to the ground and days but weeks or days but hours he caught the next and the next until for the first time he finally had a full belly. He had no mirror to see what he had become. To see how he moved, More like a humaniod tiger then a man, his hip bones and shoulders had shifted position in order to allow him to move more like an animal of prey, his legs and arms as well his hands and feet the bones were built different now. Long messy teal blue hair hung about his shoulders and dirt marred his skin he had long torn off the constricting things that had been cutting off his legs and frame. And even longer had he forgotten what they had been called.

Soon though those days and nights melted into weeks and weeks into months of hunting and living in those woods, hunting and living he was free moving never speaking darting among the trees and ground climbing living within caves and about. He learned how to swim watching other animals swim mirroring them he swam often and sun bathed to dry off laying on the rocks enjoying the heat against his skin and those times faded into the colorful times of the trees changing there leaves and the animals habits changed. His had to change as well. His hunting patterns had to shift quickly as the animals starting disappearing getting ready for something he didn't know and soon as he adapted for that he learned as the ground was covered in ice and white and the animals were all but gone.

It was here he learned that a great bulk of the animals had gone to sleep during the snow covered time and that finding there sleeping place meant he could feed if he didn't wake them and he was careful not to. He fed without waking them and could steal some time sleeping before going off again careful to not take to much or risk killing the sleeping one and not having that food come the warmer times it was a balance he learned that....and now he knew the game well enough. Having learned the cycles those weeks turned into months months turned into seasons and seasons turned into years....

Nothing seemed to change until the Nineteen human summer when a Noble vampire family appeared coming to go camping found him Sun bathing on the rocks. It was then perhaps that things were to change. A father, mother, daughter and son. The mother kept her children back while the father slowly approached as if he was a curious creature. But he dropped down and moved low curious about them they looked as he did and he vaguely remembered....others like him but they didn't move like him. They moved on two not four.

At first the father seemed to wish to protect his family and let loose with his power to which he responded going low as if a hound or beast on all fours lightening and electricty arching along his frame and crackling in the air but before either could move the girl was between them and kneeling down. Commenting on him being lovely and it was okay. To come here and calling him Inazuma RyOken. His powers calmed and he moved over to her leaning in slowly to sniff at her hand and when he sensed no threat from her she reached out and ran her fingers through his hair and looked back at her family as if to admonish them.

They seemed to talk amongst themselves and it was decided that they would take him home with them and after several tries they coaxed him to there home. It was there that they decided to try to teach him how to speak. How to walk and how to become part of normal society again. At first things seemed to be going well. He seemed to be willing to learn to a point. He learned to speak enough to communicate with these two legged creatures but he didn't care to learn more because they seemed to like to cause him pain.

But because the girl was nice he didn't lash out tried but he was told over and over again he was bad. And when it was clear he would find food if he was not feed the father found another means of punishing him for failure to not comply with learning to become more normal. For failure to become like everyone else every time Inazuma did something 'bad' he was tattooed. At first there wasn't many on his body but before long they covered from the backs of his hands going up his arms over his shoulders and covering his breast bone and the backs of his shoulders. Covering his back down to his lower back going down over his buttocks and wrapping around his entire legs and his feet.

He was quickly running out of room for the punishments. And he was trying to not get anymore for the needles hurt they were not small and they pushed large amounts of black or red ink into his skin. Although he healed quickly sealing the ink into his skin and the patterns there it wasn't the point. He tried to walk but his hips weren't designed to allow for walking like a man.

One day while out he caught the scent of something or rather someone rather interesting instead of the interesting one catching him. He tracked it and found a redheaded monk standing along and landed racing forwards and sniffing from foot upwards and that seemed to amuse the man for he said that if Zuma could land an attack could touch him he could have his meal since he interrupted his hunt. At first Zuma tried everything attacking throwing attacks and lightening fists and everything being repelled every time, time and time again hitting and hitting the ground but upon one of those times he remembered he had gotten very close so close his nose brushed skin sniffing when all he did was come up to sniff not attack and so he did it again.

He moved up quickly again not attacking nothing hostile rising up on his hind quarters again and once there he reached out without attacking and let his hands and arms slip around the monks shoulders bring his nose in to sniff around his neck. He was told good boy you figured it out, go on you earned it. And Zuma happily took his reward. Leaning in he fed from this strange monk resting against him despite the aching pain in his back legs.

Although one full the monk was not done with him wishing to walk with him Zuma not wanting to be scolded for not being normal walked as close to the monk's way of walking as he could but it was clear his hips and body were not aligned right he was not walking right and he was in great pain trying to walk that way and it did not please the monk at all to see it. Who commented and Zuma told him he was bad if he walked the other way. The monk told him to it was alright he wasn't bad for doing it.

Zuma after a paused did dropping down and once on all fours began moving without pain and that seemed to amuse and delight the Monk more then the other way he had been moving and still the Monk followed him home. Once there he spoke with the 'parent's' of Zuma a bit although he wasn't amused with them it was clear they weren't his actual parents but then again the Monk knew that long before meeting them. He asked to see Zuma's room and once there the odd man did something that caught Zuma's attention even more he squatted down to sit as Zuma himself sat to come down to Zuma's level and told him he wished to stay with him if that was alright with Zuma.

Zuma considered many things and then nodded agreeing and flinging himself happily at the monk who caught him up standing and easily supporting the other holding him and kissing him. Later when Zuma was about to be punished for walking like a beast for behaving like a 'beast' again the Monk arrived having had enough finding that Zuma had bore enough insults by this father and jerking him away before he could begin to scare more of Zuma's body with ink. Saying good by to the kids Inazuma left with the Monk not looking back and found himself moving into the Monk's apartment which was more like an incredible penthouse in the city.

The Monk's name was Mujo So. He was a Reaper, which was how he knew so much about Inazuma with out him saying anything and he wanted Inazuma for a partner. Chose him as a Guardian and his Boss Zero upon meeting Inazuma agreed gifting Inazuma with the powers of a Guardian Tracker someone to always be by Mujo's side and help him in his Reaper's jobs. But Zuma is innocent in many aspects called Yaju by so many because he was wild most of his life, because he moves not like people but more like an animal and because wither it's a humanoid or an animalistic creature if it has blood and he needs to feed he will he is called Yaju. He doesn't understand it enough to know it should hurt him it should wound him but it hurts Mujo every time someone insults Zuma because Zuma doesn't understand others are trying to hurt him.

Although recently if someone calls him Yaju, Zuma is likely to slit there throat not because he takes offense to it personally but rather because the insult to Zuma causes Mujo great pain and Mujo So means more to Zuma then anything. He will protect Mujo....and stay by his side no matter what. To him Mujo So is everything....Although insult Zuma and it tends to go over his head but Insult Mujo and.....Zuma around Inazuma and he's likely to pin you and gut you....before the final words leave your mouth.....that's how much he treasures Mujo So.
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Inazuma Ryōken 稲妻猟犬 (Rebooted)Reaper Class Tracker WIP
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Midnight Reflections :: Becoming a Reflection :: Character Creation-
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