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 Tenebrae Peccatum

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PostSubject: Tenebrae Peccatum   Fri Jul 15, 2016 3:14 am

Basics
Full Name: Tenebrae Peccatum
Meaning of Name: the darkness of sin
*Nickname: Tene, Pecca, Brae
*Alias(es): Tene Clapton(name for humans), Sinister Sin Gather
*Sexuality: Bi
Sex: Female

Human Appearance
Human Age: 17
Human Eye Color: Green
Human Hair Color: Red/Orange
Type of Build/Body: She is a slim young girl
Height: 1,72m
Weight: 58kg
Distinguishing Marks:  redhair, a mysterious scar over both shoulders thats because they hurt very often (no further information about them at the moment)

Image(s) For character:

As a human:


As a Grimm:


Attitude/Personality:Quiet, self confident, will not get angry so easily, clever, calm. She loves to draw and sing when no one nearby, in the public she love to read she looks like a human, act like a human, most of the time she live like a human, rarely she 'transform back' to her Grimm-Personality. So there are months where are no differences between her and humans, and than she turn into a real badass.
So it's easily to see that this Grimm has a split personality. But her personality could change every minute or also after months. So there is no way to find out when she turns into a hungry Grimm.
Her current personality can be easily discovered:
When she acts like a Human she loves to wear sweaters or T shirts and Jeans. She smiles a bit and is nice to everyone.
At her Vorace-personality only killing and eating could make her smile, and that's also a very cold and evil smirk. Normally she wears than long black/red dresses and her eyes are cold as ice.

*Talents: Is a really good singer, but to shy to show it

Organization Affiliation
Organization Name: none
Class: none

Grimm Information
Class:
Affiliation: (What God is your character affiliated with?)
Rank:
*Adepghagia Rank: (If an Adepghagia, what Rank among them is your character?)

Abilities
Spells:

*Special Abilities:

  • Sin Eating- The user can remove the sins from a person or object and place it into themselves by means of drinking their blood, consuming their energy, consuming their soul, simply touching them, or, in extreme cases, eating their flesh. The user essentially drains the personal transgressions of others into themselves and feeds off the sins of other beings.

    Limitations:
    1. Cannot effect beings who have not "sinned" by supposed standards
    2. The user could be consumed/destroyed by the sins they remove and take into themselves.
    3. May not be able to feed off of their own sins.
    4. May be overloaded if the target has committed too many sins.

  • Sin Empowerment- Users become stronger, faster, more durable, etc. by sins, vices, etc. (Pride, Envy, Lust, Wrath, Gluttony, Sloth, Greed, etc) of oneself and others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the sins or even slow or stop aging.

    Limitations:
    1. Virtue Empowerment and Virtue Inducement may weaken or even render the user powerless.
    2. May have to be in the area of the sins committed to be empowered.

  • Burden of Sin- The user can transfer any harmful affliction, condition, or spell effect from another creature to themselves (this includes curses, possessions, and permanent effects such as petrification, or any condition that break enchantment can end or reverse). The effect to be transferred is chosen by the Grimm and affects them differently than the original target. They can instead become empowered by the effect of this affliction.

    Limitations:
    1. There is a limit of one harmful affliction the user can absorb.
    2. Any permanent effects are still permanent. So if petrification is transferred, the user is now petrified and can't move.
    3. Lethal diseases are still lethal.
    4. Afflictions of holy divinity, or afflictions that have a positive effect on the original target are painful and can cause serious harm to the user.
    5. This ability is limited to only one use per day.

  • Sin Aura- The user can generate an aura of sin that can amplify sin in beings inside their aura and gain power from the sins.

    Limitations:
    1. User must be able to feel/experience sins.

  • Vice inducement-User can bring out the worst vices and sins in people. Doing so causes the person to completely forget everything around them to perform the Seven Deadly Sins. Usually this results in the victim's death or insanity.

    Usually performed by demons on "lesser mortals". More than likely Demons would target people who were well on their way to Hell in the first place.

  • Sin Energy Manipulation- User can create, shape and manipulate the energy that is created/generated by the sins of every all living things in existence capable of feeling them. They are able to increase, decrease or change it, manifest the energy to physical level, etc.

    Limitations:
    1. May have to feel sin/emotion in order to use this power.
    2. May have to rely on their own sins as fuel.
    3. Must be careful with a certain sins one is committing in order to control the power.
    4. Some sin energies are more effective/weaker against others.
    5. Using more than one emotion could result in violent mood swings.
    6. Must be able to keep emotions in check or risk an unwanted side-effect from having a dangerous aftermath for the user or those around them.
    7.Anything that effects users emotional balance/ability to emote may affect this power.

  • Sin Constructs- The user can change sin energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need. Each sin has certain advantages and disadvantages compared to each other, so a wise user chooses carefully which one to use.

    Limitations:
    1. Creatures created out of the User's emotions may be hard to control.
    2. User's creations may be useless against beings with no emotions at all such as machines.
    3. Empaths who can control emotions may be able to counter the User's creations.
    4. The construct's structural strength may be limited by the users will.
    5. In most cases constructs will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
    6. May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).

  • Sin Control- User can sense and manipulate the sins and vices of themselves and others, whether increasing, decreasing, causing or otherwise chancing envy, even manifesting the emotional energy to physical level.

    Limitations:
    1. The user of Virtue Manipulation can counter this power.

  • Sin Negation- Users of this ability can suppress or negate sins, allowing them to cause others to ignore distractions and/or feeling from affecting their thinking-processes. They can also make others uncaring, detached, indifferent and even catatonic.

    Limitations:
    1. May be harder to suppress strong emotions.
    2. User may be limited to themselves or other beings.
    3. May be limited to certain sins.


*Other:

.:Weapons Information:.
Name: one
Type: none
Description: none
Strengths: none
Weaknesses: none
Abilities:  none
Image(s): none

Background
History:After her birth she lost her parents and grow up in a human family and believe for years that she is also a human but after few years she was so hungry and noticed here truth nature. That's why she had a split personality.

When she got older she eat there parents and caused a scandal in her village. Then she disappeared for years, there where no further information till yet, but perhaps that will come up (how knows what someone could find out about her).

After coming back she started a normal life like a human again. Only every few month she go back "for holiday", that's what her neighbors believe. When she come back she is not hungry anymore and acts again like a human.
Another thing that isn't ventilate till yet, are the scars on each shoulder, which don't allow her to do every movement with her arms. She never talks about that and get mad when someone asks about them.
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Bloodmoon
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Posts : 419
Join date : 2013-09-29

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Race:

PostSubject: Re: Tenebrae Peccatum   Tue Jul 19, 2016 10:40 pm

ACryx0L wrote:
Basics
Full Name: Tenebrae Peccatum
Meaning of Name: the darkness of sin
*Nickname: Tene, Pecca, Brae
*Alias(es): Tene Clapton(name for humans), Sinister Sin Gather
*Sexuality: Bi
Sex: Female

Human Appearance
Human Age: 17
Human Eye Color: Green
Human Hair Color: Red/Orange
Type of Build/Body: She is a slim young girl
Height: 1,72m
Weight: 58kg
Distinguishing Marks:  redhair, a mysterious scar over both shoulders thats because they hurt very often (no further information about them at the moment)
Yikes....here I go.....Your probably not gonna like me very much in a minute here....Okay Redhair isn't soo much a Distinguishing mark as a natural hair color. The Mysterious "Scar" over Both Shoulders" is Fine......however 'Because they Hurt very often? Isn't saying much. Does the Scar Travel from her shoulder to her shoulder blade? Does it form a V or an X is is Circular? Her not being able to say how she got them because she can't remember is one thing but being able to describe what they look like is another. And What makes them hurt. Do they ache all the time or only when it rains, or in the cold or hot weather.Things of that nature. Having the scars isn't the issue but it needs to be a more clear about placement shape and what causes them to hurt and ache. She doesn't need to know how or why she has them at this time.
Image(s) For character:

As a human:


As a Grimm:


Attitude/Personality:Quiet, self confident, will not get angry so easily, clever, calm. She loves to draw and sing when no one nearby, in the public she love to read she looks like a human, act like a human, most of the time she live like a human, rarely she 'transform back' to her Grimm-Personality. So there are months where are no differences between her and humans, and than she turn into a real badass.
So it's easily to see that this Grimm has a split personality. But her personality could change every minute or also after months. So there is no way to find out when she turns into a hungry Grimm.
Her current personality can be easily discovered:
When she acts like a Human she loves to wear sweaters or T shirts and Jeans. She smiles a bit and is nice to everyone.
At her Vorace-personality only killing and eating could make her smile, and that's also a very cold and evil smirk. Normally she wears than long black/red dresses and her eyes are cold as ice.
....Umm Her personality need a bit more defining. I can understand her having a split personality. But Heck several of the most fun Characters in the game do. But she's defined as going months with no change and then suddenly changing but easy to discover.....not easily anger.....I see where your trying to go with her, just define her personality a bit more.
*Talents: Is a really good singer, but to shy to show it

Organization Affiliation
Organization Name: none
Class: none

Grimm Information
Class:
Affiliation: (What God is your character affiliated with?)
Rank:
*Adepghagia Rank: (If an Adepghagia, what Rank among them is your character?)

Abilities
Spells:

*Special Abilities:

  • Sin Eating- The user can remove the sins from a person or object and place it into themselves by means of drinking their blood, consuming their energy, consuming their soul, simply touching them, or, in extreme cases, eating their flesh. The user essentially drains the personal transgressions of others into themselves and feeds off the sins of other beings.

    Limitations:
    1. Cannot effect beings who have not "sinned" by supposed standards
    2. The user could be consumed/destroyed by the sins they remove and take into themselves.
    3. May not be able to feed off of their own sins.
    4. May be overloaded if the target has committed too many sins.

  • Sin Empowerment- Users become stronger, faster, more durable, etc. by sins, vices, etc. (Pride, Envy, Lust, Wrath, Gluttony, Sloth, Greed, etc) of oneself and others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the sins or even slow or stop aging.

    Limitations:
    1. Virtue Empowerment and Virtue Inducement may weaken or even render the user powerless.
    2. May have to be in the area of the sins committed to be empowered.

  • Burden of Sin- The user can transfer any harmful affliction, condition, or spell effect from another creature to themselves (this includes curses, possessions, and permanent effects such as petrification, or any condition that break enchantment can end or reverse). The effect to be transferred is chosen by the Grimm and affects them differently than the original target. They can instead become empowered by the effect of this affliction.

    Limitations:
    1. There is a limit of one harmful affliction the user can absorb.
    2. Any permanent effects are still permanent. So if petrification is transferred, the user is now petrified and can't move.
    3. Lethal diseases are still lethal.
    4. Afflictions of holy divinity, or afflictions that have a positive effect on the original target are painful and can cause serious harm to the user.
    5. This ability is limited to only one use per day.

  • Sin Aura- The user can generate an aura of sin that can amplify sin in beings inside their aura and gain power from the sins.

    Limitations:
    1. User must be able to feel/experience sins.

  • Vice inducement-User can bring out the worst vices and sins in people. Doing so causes the person to completely forget everything around them to perform the Seven Deadly Sins. Usually this results in the victim's death or insanity.

    Usually performed by demons on "lesser mortals". More than likely Demons would target people who were well on their way to Hell in the first place.

  • Sin Energy Manipulation- User can create, shape and manipulate the energy that is created/generated by the sins of every all living things in existence capable of feeling them. They are able to increase, decrease or change it, manifest the energy to physical level, etc.

    Limitations:
    1. May have to feel sin/emotion in order to use this power.
    2. May have to rely on their own sins as fuel.
    3. Must be careful with a certain sins one is committing in order to control the power.
    4. Some sin energies are more effective/weaker against others.
    5. Using more than one emotion could result in violent mood swings.
    6. Must be able to keep emotions in check or risk an unwanted side-effect from having a dangerous aftermath for the user or those around them.
    7.Anything that effects users emotional balance/ability to emote may affect this power.

  • Sin Constructs- The user can change sin energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need. Each sin has certain advantages and disadvantages compared to each other, so a wise user chooses carefully which one to use.

    Limitations:
    1. Creatures created out of the User's emotions may be hard to control.
    2. User's creations may be useless against beings with no emotions at all such as machines.
    3. Empaths who can control emotions may be able to counter the User's creations.
    4. The construct's structural strength may be limited by the users will.
    5. In most cases constructs will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
    6. May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).

  • Sin Control- User can sense and manipulate the sins and vices of themselves and others, whether increasing, decreasing, causing or otherwise chancing envy, even manifesting the emotional energy to physical level.

    Limitations:
    1. The user of Virtue Manipulation can counter this power.

  • Sin Negation- Users of this ability can suppress or negate sins, allowing them to cause others to ignore distractions and/or feeling from affecting their thinking-processes. They can also make others uncaring, detached, indifferent and even catatonic.

    Limitations:
    1. May be harder to suppress strong emotions.
    2. User may be limited to themselves or other beings.
    3. May be limited to certain sins.



*Other:

.:Weapons Information:.
Name: one
Type: none
Description: none
Strengths: none
Weaknesses: none
Abilities:  none
Image(s): none

Background
History:After her birth she lost her parents and grow up in a human family and believe for years that she is also a human but after few years she was so hungry and noticed here truth nature. That's why she had a split personality.

Here I go again....Like I said....Here is were...your probably not gonna like me much.....Okay....they can for the most part function in a human family....never really noticing the difference too much although they might have more aggressive tendencies. Need a more of a history there as to why.....and what happened that would cause it.....Growing up in a human family alone would not be enough to cause a split personality.

When she got older she eat there parents and caused a scandal in her village. Then she disappeared for years, there where no further information till yet, but perhaps that will come up (how knows what someone could find out about her).

..........What happened that CAUSED her to suddenly turn and eat her parents? GRIMMS by nature ARE NOT EVIL. THEY are SIN EATERS.....NOT SINNERS....What happened that would make her turn on them and 'eat' them. They live by consuming the 'Sin's of others' not the lives of others. What happened that she would cross that line and turn around and kill?

After coming back she started a normal life like a human again. Only every few month she go back "for holiday", that's what her neighbors believe. When she come back she is not hungry anymore and acts again like a human.
Another thing that isn't ventilate till yet, are the scars on each shoulder, which don't allow her to do every movement with her arms. She never talks about that and get mad when someone asks about them.

Okay I realize your still working on the App, but with the way it is, there is a lot of gaps. Please, please for her to be this way give more details. Give a back story what happened that drove her to this point. What made her go from being a 'Sin-eater' to actually eating people. What broke her down to having a split personality. What powers does she have? As I said it seems like I'm being the bad guy here and picking it apart. There things I noticed and it's early in the app. I don't want to detour you but to make her work the way you want where your going.....as a Grimm A Sin-Eater please keep in mind she would not actually be eating people but peoples Sins. So to cross that line and killing and eating people themselves. Something had to have happened in her past in her history to make her this way. That is something in her history in her story to tell us. If you need help developing her further don't be afraid to ask. ~Bloodmoon GM.
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