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 Axel Dominik

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Posts : 386
Join date : 2013-09-29
Age : 26
Location : The Dark Abyss

Character sheet

Axel Dominik Empty
PostSubject: Axel Dominik   Axel Dominik EmptyWed Dec 28, 2016 11:20 pm

Axel Dominik Emil008-1200x1600
Character Name: Axel Dominik.
Meaning of Name: Divine reward of the Lord.
Nickname(s): Felix, Nick, Nik, Dom.
Face Claim: Emil Andersson.
Gender: Male.
Profession: CEO of Zayxle Electronics Inc.
*Talents: (What kind of talents does your character have?)

Visible Age: 25.
Chronological Age: 225.
Date of Birth: December 13, 1791
Human Eye Color: Heterochromatic; Right eye is gray while the left Eye is blue.
Human Hair Color: Ashy Blonde.
Type of Build/Body: Lean and slightly muscular, but not so much that it stands out.
Height: 6'2''.
Weight: 160 lbs.
Distinguishing Marks:  (Any piercings, tattoos, birthmarks etc, your character has goes here.)

Cultural Information
Ethnicity: Caucasian; German heritage.
Current Nationality: German-American.
Previous Nationality: German-American.
Language(s): english and German.
Religious views: Omnistic.
Ethics, Values, Morals: His morals are shaky at best. He believes in doing anything that it takes to get what he has his eye set on. However, he does have at least some basic moral standards. His lust for sexual pleasure has given him an interesting desire to keep from harming any of his true partners. His golden rule, so to speak, is to let no harm come to his current or past lovers and when push comes to shove, if they're in any tangible physical danger, he'd rather get them out of harms way than watch them suffer the consequences of being involved with him. Many call it "lover's remorse".

Racial Information
Race: Grimm.
Class: Wrath.
Rank: Prince.

Personality Information
Likes: Sex, Dark Chocolate, Sleeping in (late), Take-out (or just common junk foods), Metal Music and video games.
Dislikes: Not having sex, White Chocolate, Having to wake up early (Caution: NOT a morning person), Healthy foods, Country or Pop music, and killing/murder.
Quirks & Habits: Lip biting, Nail biting, and playing with his hair when he's nervous, anxious or bored.
Fears: Losing those he is close/attached to, Being weak or seen as weak, and clowns.
Aspirations: Fame, Power, Wealth.

Personality: Axel is a man who has borderline antisocial personality disorder, meaning he carries signs of being a sociopath, but isn't quite there. He's able to feel certain emotions such as attachment, compassion, and joy at a normal level, but he also lacks specific norms that many others have.

Axel lacks a large portion of self-control and has been known to act on impulse. His lack of impulse control has often gotten him into some bad situations and caused him a great deal of grief in the workplace. His impulsive attitude also causes him to be hot-tempered and easily angered or frustrated. This aggressive nature also houses a sign or symptom of his disorder.

Axel is, in many cases, a sadist. When his anger is piqued and he is no longer able to restrain himself, he becomes a cruel and abusive individual who will happily abuse his transgressors. despite this fault, he has never once harmed a lover, friend or ally. He has set a moral boundary that he cannot, with any comfort, break. Axel will not physically, emotionally, or mentally harm any of his lovers, friends, allies or associates so long as they remain in his favor. Once he loses his attachment and trust in someone, they are a clear target for his abuse.

Most noted for his looks, Axel has been known to use that to his advantage. He is, in many senses of the word, charming. He can manipulate his way into the favor and hearts of many. Despite this, he doesn't lack remorse, guilt or shame for his actions. This will often lead him into a spiral of binge drinking and promiscuity.

It should also be noted that, while Axel isn't above lying or killing, he has an absolute distaste for cold blooded murder and will often refrain from killing entirely because it doesn't settle well with him emotionally, but the reasons are unknown to him or any others.

Organization Affiliation
Organization Name:

Sexual Orientation: Bisexual (anything that's convenient).
Relationship Status: Single.
Current Partner(s): None.
Current Partner(s) Link(s): N/A.
Important Friends: N/A.

Biological Mother: Amelia Ulrich/Dominik.
Biological Father: Alexander Dominik.
Siblings: None.
Children: None.
Other Family Members: Unknown.

Racial Abilities

  • Sin Eating- The user can remove the sins from a person or object and place it into themselves by means of drinking their blood, consuming their energy, consuming their soul, simply touching them, or, in extreme cases, eating their flesh. The user essentially drains the personal transgressions of others into themselves and feeds off the sins of other beings.

    1. Cannot effect beings who have not "sinned" by supposed standards
    2. The user could be consumed/destroyed by the sins they remove and take into themselves.
    3. May not be able to feed off of their own sins.
    4. May be overloaded if the target has committed too many sins.

  • Sin Empowerment- Users become stronger, faster, more durable, etc. by sins, vices, etc. (Pride, Envy, Lust, Wrath, Gluttony, Sloth, Greed, etc) of oneself and others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the sins or even slow or stop aging.

    1. Virtue Empowerment and Virtue Inducement may weaken or even render the user powerless.
    2. May have to be in the area of the sins committed to be empowered.

  • Burden of Sin- The user can transfer any harmful affliction, condition, or spell effect from another creature to themselves (this includes curses, possessions, and permanent effects such as petrification, or any condition that break enchantment can end or reverse). The effect to be transferred is chosen by the Grimm and affects them differently than the original target. They can instead become empowered by the effect of this affliction.

    1. There is a limit of one harmful affliction the user can absorb.
    2. Any permanent effects are still permanent. So if petrification is transferred, the user is now petrified and can't move.
    3. Lethal diseases are still lethal.
    4. Afflictions of holy divinity, or afflictions that have a positive effect on the original target are painful and can cause serious harm to the user.
    5. This ability is limited to only one use per day.

  • Sin Aura- The user can generate an aura of sin that can amplify sin in beings inside their aura and gain power from the sins.

    1. User must be able to feel/experience sins.

  • Vice inducement-User can bring out the worst vices and sins in people. Doing so causes the person to completely forget everything around them to perform the Seven Deadly Sins. Usually this results in the victim's death or insanity.

    Usually performed by demons on "lesser mortals". More than likely Demons would target people who were well on their way to Hell in the first place.

  • Sin Energy Manipulation- User can create, shape and manipulate the energy that is created/generated by the sins of every all living things in existence capable of feeling them. They are able to increase, decrease or change it, manifest the energy to physical level, etc.

    1. May have to feel sin/emotion in order to use this power.
    2. May have to rely on their own sins as fuel.
    3. Must be careful with a certain sins one is committing in order to control the power.
    4. Some sin energies are more effective/weaker against others.
    5. Using more than one emotion could result in violent mood swings.
    6. Must be able to keep emotions in check or risk an unwanted side-effect from having a dangerous aftermath for the user or those around them.
    7.Anything that effects users emotional balance/ability to emote may affect this power.

  • Sin Constructs- The user can change sin energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need. Each sin has certain advantages and disadvantages compared to each other, so a wise user chooses carefully which one to use.

    1. Creatures created out of the User's emotions may be hard to control.
    2. User's creations may be useless against beings with no emotions at all such as machines.
    3. Empaths who can control emotions may be able to counter the User's creations.
    4. The construct's structural strength may be limited by the users will.
    5. In most cases constructs will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
    6. May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).

  • Sin Control- User can sense and manipulate the sins and vices of themselves and others, whether increasing, decreasing, causing or otherwise chancing envy, even manifesting the emotional energy to physical level.

    1. The user of Virtue Manipulation can counter this power.

  • Sin Negation- Users of this ability can suppress or negate sins, allowing them to cause others to ignore distractions and/or feeling from affecting their thinking-processes. They can also make others uncaring, detached, indifferent and even catatonic.

    1. May be harder to suppress strong emotions.
    2. User may be limited to themselves or other beings.
    3. May be limited to certain sins.

Training, Combat, & Skills
Strengths: (list at least five of your character's strengths.)

Weaknesses: (list at least five of your character's weaknesses.)


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